Inkplate 5V2 – Draw Image from Web
Drawing an image from the web on Inkplate 5V2 is simple using the draw function, which supports multiple image formats.
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Supported formats: JPG, BMP, and PNG.
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JPG files without progressive encoding are supported.
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If you experience issues displaying an image, try re-saving it with an image editing program. The issue is usually related to the image format.
Drawing an Image from a URL
Let's draw this image on Inkplate 5V2:

Example image by @alexisg on Wallpaper Safari
#include "Inkplate.h" // Include the Inkplate library in the sketch
#include "WiFi.h" // Include the library for WiFi
Inkplate display(INKPLATE_3BIT); // Create an object for the Inkplate library and set it to 1-bit mode (BW)
const char ssid[] = ""; // Your WiFi SSID
const char *password = ""; // Your WiFi password
void setup()
{
display.begin(); // Initialize the Inkplate library (you should call this function ONLY ONCE)
display.clearDisplay(); // Clear the display's frame buffer
display.display(); // Show a clear image on the display
display.print("Connecting to WiFi...");
display.display();
// Connect to the WiFi network.
WiFi.mode(WIFI_MODE_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED)
{
delay(500);
display.print(".");
display.display();
}
display.println("\nWiFi OK! Downloading...");
display.display();
if (!display.drawImage("https://i.imgur.com/ssqBZP9.jpeg", 0, 0, false, false))
{
// If something fails (for example, a wrong filename or incorrect bitmap format), write an error message on the screen.
// REMEMBER! You can only use Windows Bitmap files with a color depth of 1, 4, 8, or 24 bits with no compression!
display.println("Image open error");
display.display();
}
display.display();
WiFi.mode(WIFI_OFF);
}
void loop()
{
// Nothing...
}

Example image
inkplate.drawImage()
Function draws an image from a char path.
Returns value: Returns true if the image was successfully drawn, otherwise false.
Function parameters:
| Type | Name | Description |
|---|---|---|
const char* | path | Path and filename of the image. Can be a URL (for web images) or a file path (on the microSD card). |
int | x | X-coordinate of the image's upper-left corner in the framebuffer. |
int | y | Y-coordinate of the image's upper-left corner in the framebuffer. |
uint8_t | dither | Dithering mode: 0 (disabled), 1 (enabled). |
bool | invert | If true, inverts colors. |
Full Example
Inkplate5V2_Image_From_Web.ino
Connect to WiFi and draw an image from the web.