MicroSD basics
The built-in microSD card slot on Inkplate 5V2 is handy for a lot of projects. It can hold plenty of image files to display, and it lets you read and write data between deep sleep cycles. Below are some basic examples to get you started.

Preparing the microSD card before usage
For best results, use the official SD card formatter to format the card to FAT32 before use.

Initializing
The microSD card has to be initialized before you can use it in code. This powers on the microSD card circuitry and makes the necessary memory allocations. The snippet below initializes the card and checks the result:
#include "Inkplate.h" // Include Inkplate library in the sketch
Inkplate inkplate(INKPLATE_1BIT); // Create an Inkplate object and set the library to 1 Bit mode (BW)
SdFile file; // Create an SdFile object used for accessing files on the SD card
void setup()
{
inkplate.begin(); // Initialize the Inkplate library (you should call this function ONLY ONCE)
inkplate.clearDisplay(); // Clear the display's frame buffer
inkplate.display(); // Display the cleared image on the screen
inkplate.setTextSize(5);
// Initialize SD card. Display whether the SD card was initialized properly or not.
if (inkplate.sdCardInit())
{
inkplate.println("SD Card ok! Reading data...");
inkplate.partialUpdate();
}
else
{ // If card initialization was not successful, display an error on screen, put the SD card in sleep mode, and stop the program (using an infinite loop)
inkplate.println("SD Card error!");
inkplate.partialUpdate();
inkplate.sdCardSleep();
while (true)
;
}
}
void loop()
{
// Nothing...
}
inkplate.sdCardInit()
Initializes SD card through SPI.
Returns value: Returns true if the initialization was successful, otherwise returns false.
Reading and writing
Place a sample text.txt file on the microSD card with some content. This code snippet will read it and print it to the e-Paper display:
#include "Inkplate.h" // Include Inkplate library in the sketch
Inkplate display(INKPLATE_1BIT); // Create an Inkplate object and set the library to 1 Bit mode (BW)
SdFile file; // Create an SdFile object used for accessing files on the SD card
void setup()
{
display.begin(); // Initialize the Inkplate library (you should call this function ONLY ONCE)
display.clearDisplay(); // Clear the display's frame buffer
display.display(); // Display the cleared image on the screen
display.setTextSize(5);
// Initialize SD card. Display whether the SD card was initialized properly or not.
if (display.sdCardInit())
{
display.println("SD Card ok! Reading data...");
display.partialUpdate();
// Try to load text with a maximum length of 200 characters.
if (!file.open("/text.txt", O_RDONLY))
{ // If it fails to open, display an error message; otherwise, read the file.
display.println("File open error");
display.display();
display.sdCardSleep();
}
else
{
display.clearDisplay(); // Clear everything stored in the e-Paper's frame buffer
display.setCursor(0, 0); // Set the print position at the beginning of the screen
char text[201]; // Array where data from the SD card is stored (max 200 chars here)
int len = file.fileSize(); // Get the size of the file being opened
if (len > 200)
len = 200; // If it's more than 200 bytes (200 chars), limit to 200 bytes
file.read(text, len); // Read data from the file and store it in the text array
text[len] = 0; // Add a null-terminating character at the end of the data
display.print(text); // Print the text data
display.display(); // Perform a full refresh of the display
display.sdCardSleep(); // Put the SD card in sleep mode
}
}
else
{ // If card initialization was not successful, display an error on screen, put the SD card in sleep mode, and stop the program (using an infinite loop)
display.println("SD Card error!");
display.partialUpdate();
display.sdCardSleep();
while (true)
;
}
}
void loop()
{
// Nothing...
}
file.open()
Opens a file in the current working directory.
Returns value: Returns true if the file was opened successfully; otherwise, returns false.
Function parameters:
| Type | Name | Description |
|---|---|---|
const char * | path | The path to the file to be opened. If it's in the root folder, just write the filename. |
oflag_t | oflag | The settings for opening the file. The different flags have to be OR'd, e.g., O_CREAT | O_RDWR. Below is a table of these flags and what they mean. |
| Flag | Hex Value | Description |
|---|---|---|
| O_RDONLY | 0x00 | Open for reading only. |
| O_WRONLY | 0x01 | Open for writing only. |
| O_RDWR | 0x02 | Open for reading and writing. |
| O_AT_END | 0x04 | Open at the end-of-file (EOF). |
| O_APPEND | 0x08 | Set append mode (writes are added to EOF). |
| O_CREAT | 0x10 | Create the file if it does not exist. |
| O_TRUNC | 0x20 | Truncate the file to zero length. |
| O_EXCL | 0x40 | Fail if the file already exists. |
| O_SYNC | 0x80 | Synchronized write I/O operations. |
file.fileSize()
Returns the total number of bytes in a file.
Returns type: uint32_t
file.read()
Reads data from the file into the provided buffer. The function attempts to read up to a specified number of bytes starting from the current file pointer.
Returns value: Returns the number of bytes read, or -1 if an error occurs.
Function parameters:
| Type | Name | Description |
|---|---|---|
void * | buf | A pointer to the buffer where the read file data will be stored. |
size_t | count | The maximum number of bytes to read from the file. |
Writing to a file
Writing works the same way, except the file is opened with FILE_WRITE instead of O_RDONLY. This snippet creates test.txt on the card and writes a line of text into it:
#include "Inkplate.h" // Include Inkplate library in the sketch
Inkplate display(INKPLATE_1BIT); // Create an Inkplate object and set the library to 1 Bit mode (BW)
SdFile file; // Create an SdFile object used for accessing files on the SD card
char *fileName = "test.txt";
char *dataToWrite = "Hello! This is the file writing example for Inkplate 5V2.\n";
void setup()
{
display.begin();
display.clearDisplay();
display.display();
display.setTextSize(3);
// Initialize SD card. Display whether the SD card was initialized properly or not.
if (display.sdCardInit())
{
display.println("SD Card ok!");
display.partialUpdate();
// Open the file for writing. This creates it if it doesn't already exist.
if (!file.open(fileName, FILE_WRITE))
{
display.println("Error while creating the file!");
display.partialUpdate();
display.sdCardSleep();
}
else
{
display.println("Writing in the file...");
display.partialUpdate();
file.write(dataToWrite); // Write the data into the file
display.println("Data has been written successfully!");
display.partialUpdate();
file.close(); // Always close the file, otherwise the data may never reach the card
display.sdCardSleep(); // Put the SD card in sleep mode
}
}
else
{ // If card initialization was not successful, display an error on screen and put the SD card in sleep mode
display.println("SD Card error!");
display.partialUpdate();
display.sdCardSleep();
}
}
void loop()
{
// Nothing...
}
file.close() after writing. If you skip it, the data may stay buffered and never get written to the card, and you end up with an empty or truncated file.FILE_WRITE is an SdFat shorthand for O_CREAT | O_WRITE | O_AT_END, so it creates the file if needed and appends to the end of it.file.write()
Writes data to the file at the current position of the file pointer.
Returns value: Returns the number of bytes written, or -1 if an error occurs.
Function parameters:
| Type | Name | Description |
|---|---|---|
const char * | str | The null-terminated string to write into the file. |
file.close()
Closes the file and flushes any buffered data to the microSD card.
Returns value: Returns true if the file was closed successfully; otherwise, returns false.
Inkplate5V2_microSD_TXT_Read.ino
This example shows you how to open .txt files and display their content on the Inkplate e-Paper display.
Inkplate5V2_microSD_TXT_Write.ino
This example shows you how to write to a .txt file.