Initialization
Before using Inkplate in Arduino code, it must be initialized in the setup() function of your sketch. This page covers how to do that.
Initializing Inkplate and updating the display
The most basic sketch on Inkplate 6COLOR is as follows. It initializes Inkplate in memory and clears the e-paper display:
#include <Inkplate.h>
Inkplate display; // Create Inkplate object
void setup()
{
// Initialize Inkplate
display.begin();
// Update the display
display.display();
// As the frame buffer is empty upon initialization, this will display a blank screen
}
void loop()
{
// Do nothing here
}
Inkplate display
Creates an Inkplate object from the Inkplate class.
Returns type: none
display.begin()
In short, this function initializes the Inkplate object. It starts I2C, allocates the required memory for the frame buffer, and initializes the onboard peripherals.
Returns type: none
display.display()
This function refreshes the display and draws what is currently in the frame buffer. To update the display, this function must be called. This is a full refresh that completely wipes the e-Paper and then draws everything from the frame buffer.
Returns type: none
Function parameters:
| Type | Name | Description |
|---|---|---|
bool | _leaveOn | Optional. If set to true, the e-paper power supply is left on after the refresh. |
display() is the only way to get the frame buffer onto the screen.Display rotation
In case you want to use Inkplate in portrait mode or in any 90-degree rotation, use display.setRotation():
display.setRotation()
Sets the cardinal rotation of the display. This automatically adjusts the (0, 0) x-y coordinate origin point.
Returns type: none
Function parameters:
| Type | Name | Description |
|---|---|---|
uint8_t | _rotation | Accepts 0 to 3. 0 is the default rotation, 1 is 90 degrees, 2 is 180 degrees, and 3 is 270 degrees. The value is masked with & 3, so passing 90, 180 or 270 will not do what you expect. |